Game Production

I will be aiming to produce the game on mobile devices, therefore I will need to make sure that the assets for the game are low poly, this allows the game to be accessible to multiple devices. The game will hopefully feature a space theme with some sic-fi/fantasy, it will feature some driving mechanics and lots of fighting/shooting mechanics. The game will be played from a first person perspective and will feature a HeadsUp Display and a minimap to help players find the objective easier. It will have an aspect of open world in it to enable the player to have freedom over their own choices and make the game more immersive. My target audience will mainly be teens and a few you adults as this is the age that most people play video games at, also the game will feature violence etc therefore will not be allowed to market to people under the age of 12. There shouldn’t be any ethical constraints but sounds and textures may be restricted depending on whether they are copyrighted or not. The current ones I am using are from the Cinema 4D built-in texture manager. Below is my moodpboard I used payday as inspiration for the bank robbing aspect and star wars pod racers for the racing and escaping aspect. The metal gear and shadow image basically represent stealth and how the whole idea of the game is to be sneaky.Moodboard-for-game.jpg

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